A complete directory of finished projects, categorized by their primary origin or initiative they were created under. Hover over a game's tile to see a brief overview, and click on "More Details" within a tile to visit that game's dedicated information and download page.
Use the controls below to filter the list of games.
The Game Maker Community (GMC) Jam is a quarterly 72-hour development competition specifically for GameMaker users. Each event presents the user with one or more themes to base the game around.
These are notable entries I have produced for the GMC Jam.
Turn the lights back on by playing through a series of small, interconnected games.
Everything's Gone to Hell!
In the wake of an unexpected apocalypse, all souls wind up in the wrong place. Push through literal bureaucratic hell in a bid to reach the afterlife you deserve.
A One Hit Point Uprising
Take up arms against an evil overlord leveraging your sole strength: numbers.
A sea-faring journey stemming from a dubious misunderstanding of "rocketship".
Escape from your confinement by flipping between the two sides of a coin: light and dark.
GMC Jam (Old)
GMC Jam entries from older competitions (Jam #21 or earlier).
Trials of Hell
Direct your actors away from safety and the script to save your show from a hellish executive decision.
A Crafty Escape
A convenient power outage helps you escape from prison guards - and now the debris and tools lying throughout the facility will help you escape from prison itself.
One Killer Vacation
A voice in your head tells you to take a break from work...
Traverse through two afterlives to piece together your shattered soul.
At the height of the Cold War, a powerful asset is deployed to infiltrate an enemy bunker: a completely blind agent.
Stevens Game Development Club
These projects were all made during my tenure with the Stevens Game Development Club (SGDC). These were either made for university game jams or campus events, and encompass a full four years of development while at Stevens.
Eight Seconds (Until the Void Consumes You)
A secret experiment gone awry leaves a scientist with eight seconds before disaster, a time travel device, and only help from himself.
Take control of a rejected box and traverse a lengthy, procedurally generated warehouse; one full of hazardous objects and materials that will instantly destroy you.
Leap between multiverses to explore a strange plane of existence.
Stealth Game 2
A completely serious, high-stakes quest to infiltrate and research an evil corporation.
Descend to the bottom of a dangerous cavern with the help of the elements and their associated powers.
These games were also created as part of SGDC initiatives. These are less polished creations than the above selection, but showcase interesting technical explorations and concepts in places.
A semi off-the-rails runner game, set on an artificial floating island attracting the most daring adventurers.
A short demonstration of different visual effects, where a small bird accompanies you in your climb up an icy tower.
The beginnings of an adventure about finding purpose and what your soul can possess.
Go on a spacewalk and return to your shuttle. A quick, simplistic browser game.
Direct your underlings to secure the facility and block the hero's progression.
Keep the ball in bounds in this simple, proof-of-concept browser game created for a campus-wide celebration of student activities.
games++ was an annual game jam hosted in both Hoboken, NJ and Omaha, NE. Each event was a ten-hour game jam with opening and closing ceremonies based on a secret theme, and entries were nominated for number of descriptive categories. This section is dedicated to the two games created for this event prior to its discontinuation.
Get yourself (or one of your numerous clones) to the area's exit.
Launch a fast-moving particle on the game board and trap it in a corner.
A simple, arcade-inspired shooter.
Aim for a high score!